New Oppportunities Abound for the Online Gaming Experience

By  //  December 9, 2021

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Multiple trends in the online gaming industry (the acceleration of games as social networks and content platforms, as well as a push toward cross-media integration, cloud gaming, and subscription services) are fuelling brisk investment and M&A activity. Indeed, both current video game industry participants and new investors have experienced a substantial acceleration of growth and increasing transaction activity in the recent several years.

A number of trends are also becoming very popular, such as augmented reality, cloud gaming, and virtual reality, and these technical breakthroughs demand billions in the online gaming sector. Major corporations and even individual investors, such as Sony Corporation, Microsoft, Microgaming, and Electronic Arts, have jumped at the chance to invest heavily in it.

The sector’s rise has already drawn criticism in terms of player safety, particularly in terms of the potential for financial loss. Negative sentiment continues to be fuelled by debates about monetisation methods, prompting requests for further regulation.

Gambling online continues to grow in popularity across the world, especially where you can gamble for real money in and other reputable casinos. Consumer demand increased during the Covid-19 pandemic, propelling operators to new revenue highs. While sports betting (due to the lack of events) and poker (due to a general tendency) have seen less development, online casino slot games, bingo, and casino games are gaining popularity in countries where terrestrial offerings were very significant.

The Southeast Asian and Australian gaming market

The broader Southeast Asia and Australia are the world’s fastest-growing online gaming sector, with mobile games accounting for more than 70% of the region’s game revenue in 2019. Due to reasons such as improved availability to mobile data and expanding smartphone adoption, almost 80% of Southeast Asia’s online population plays mobile games.

The most significant engine of development in the Southeast Asian gaming sector is esports, which refers to professional competitive gaming. Because mobile games do not require expensive equipment to participate, the barrier to entry into esports is low, allowing more players from lower socioeconomic backgrounds to compete.

The popularity of esports continues to rise. At the end of 2019, the Southeast Asian esports scene had a combined audience of about 30 million, up 22% from the previous year.

Because of the large audience that esports contests may draw, they are a great way for companies to reach out to their target demographic. Global esports viewership is estimated to increase to 646 million in 2023, with the sector generating US$2.3 billion in income by 2022, mostly from sponsorships and advertising.

As the gaming industry expands, individuals and businesses seeking to capitalize on the popularity of esports and mobile gaming will find a variety of choices.


In the online game industry, esports is extremely popular. FIFA, PUBG, Dota 2, Call of Duty, and other popular games are all part of esports. International contests in a variety of sports are organized every year. The Dota 2 championship event brought in approximately $24 million in 2017. In 2018, a Malaysian team won $41 million at an international event.

Aside from earning prize money, esports players may earn a monthly salary ranging from US$1,000 to US$5,000, which includes sponsorship income.

Being a professional esports player, on the other hand, is no easy task. They can practice for ten to twelve hours a day, which is so psychologically taxing that psychiatrists are brought in to help them cope. According to a research, esports players are subjected to up to 51 distinct stress factors, including team communication issues, nervousness over competing in front of live audiences, and trash talk from other teams.

Amos Ker, a 20-year-old gamer for the mobile game Vainglory, became the first professional esports player

YouTube and live streaming

Streaming is when you display your live gaming to an audience, usually with some commentary. The material received through streaming may then be repurposed by editing out the most engaging segments and uploading them on YouTube.

Twitch is the most popular streaming site, with subscribers paying $4.99 a month for full access to live and recorded streams.

Renowned gamer, Disguised Toast released a video in 2018 outlining the earnings of Twitch streamers. He claimed that the top streamer Ninja, who is best known for broadcasting the Battle Royale game Fortnite, was earning US$423,000 per month only from subscriptions.

Twitch gets 50% of the US$4.99 monthly fee, whereas top-tier partners with at least 10,000 viewers only get 30%. Ninja receives US$3.50 for every subscription.


There are professional gamers who take on the role of coaches. Gaming is also a side income for them; they are expert instructors for various online games and charge by the hour for their services. Coaching is a method to supplement your income from these games, however, it isn’t particularly as lucrative as professional gaming.


The online gaming industry has healthy stocks from major companies. Why not explore buying some stocks that will appreciate in the near future if you have the funds and are prepared to take the risk?

Online casino stocks: Most of the major online casino industries or firms, such as Leovegas, Ladbrokes, and others, have publicly listed equities.

Stocks from game providers: Stocks from companies that license games are also accessible for investment. Not to be overlooked are NetEnt, PlayTech, Nanobit, and Primal.

B2B Casino Software: Some other firms supply backends for online casinos on which they operate.